Tail bones - these come with physics, so you don't have to worry too much about them, but you can also move the hook part at the end of the tail using the Advanced Bone Tool or Ragdoll Mover.Quick tip: if you want to make it look as though the hands/claws are switching themselves out, shrink the bone using the Advanced Bone Tool or the Inflator Tool, it's how SMG4 did it! There are two of them (Left and Right), but they only work for the attachable entities, not for the hands or the claws, which are already attached to the model via bodygroups. Limb bones - used to help control switching limbs for players doing machinima, by allowing you to scale, rotate and/or move the additional limbs.Face bones - mainly implemented for SFM users, they allow for more control over the face for more expressive.They are connected to 2 main bones, allowing you to control the wings individually Wing bones - used to help rotate the wings around their joints. ![]() ![]() BonesThe model comes with many additional bones to help you move around the various additional pieces.
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